Xbox 360 Camera Innovation moving toward 3D Stereoscopic

Gamasutra talks to the XBOX Live 360 Camera folks . . . Q&A: GestureTek Talks Xbox 360 Camera Innovation . . . good news in that the camera has a stereoscopic ready chip, bad news is that it’s not quite there yet . . . but it is in the works . . .

Your press release mentions a “proprietary stereoscopic vision chip” – what is this, and what will it offer to gamers? We have been working with various stereoscopic solutions for over 10 years. We feel that this is the next generation for evolving the interactive camera model. It is still 3 years away from any kind of market readiness, however the capability it brings is the true full 3 dimensional tracking of an individual for controlling an onscreen avatar. This is the technology that will literally let you make kung fu moves in your living room and have an onscreen avatar replicate them in a game environment. What peripherals do you see as the main competitors for the camera? I don’t think people will see other peripherals as competition for the camera. If a gamer loves driving games they will buy an excellent racing peripheral. The camera will be bought for a collection of uses. The hope is that it is viewed as indispensable. Finally, where will we see computer camera technology heading in the next five years? Higher resolutions, faster frame rates, and of course, realtime 3D capture.

I haven’t seen the camera or games released yet in these parts although it is out stateside and in Europe.

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