3D TV by 2010

Toshiba has a new flat screen 3D display system which they are pushing to enter the videogame arcade business and then on to 3D TV by 2010:

Toshiba plans to bring colour 3D displays to video game arcades late next year — and there’ll be no need to don special goggles. The company will market the wide-angle 3D displays for video arcades in the second half of 2006, and extend the technology to applications including family TVs by 2010, it said Friday. The 3D displays have small lenses in front of each pixel, allowing different images to be seen depending on the point of view. In this way, software can calculate different images to be sent to the viewer’s left and right eye to generate a 3D effect. The viewing angle for such displays has in the past been limited, said Yuzo Hirayama, senior research scientist at Toshiba’s Humancentric Laboratory, part of the company’s research and development center in Kawasaki, near Tokyo. However, where other systems calculate and display two to four viewpoints, Toshiba’s system can display between 12 and 16. The increased number of viewpoints allows people to see a 3D image at an angle of up to 30 degrees from the center of the screen, he said.

Hopefully . . . well . . . my hope . . . is that in addition to these LCD panel pixel shift solutions we will also see some LCD PROJECTOR solutions for the home and small business.

We no longer use a traditional set for our living room, we use a bigass screen and a LCD projector . . . home theatre, dolby, dts, the whole kit-and-kaboodle . . . while I LOVE 3D display . . . really, big time . . . I certainly wouldn’t want to go back to a tiny 40″ screen to enjoy it as I’m perfectly happy playing videogames and watching DVDs on something a bit bigger.

I don’t mind the glasses . . . particularly if we could have a polarized solution that allows folks at home to use inexpensive cardboard polarized options instead of the more expensive and headache causing shutter glasses.